Esports is a skill-based, competitive, and organized form of video gaming by professional players, playing individually or as teams. Esports typically takes the form of organized, multiplayer video games that include genres such as real-time strategy, fighting, first-person shooter and multiplayer online battle arena games.
$0.10
+$0.01 (+14.44%)
EOD Jul 17, 2026
The business is unprofitable at the operating level (-175.49% margin). The thesis depends entirely on whether and when it reaches sustainable profitability.
Revenue declined 60.6% YoY. Margins deteriorated 22.3pp alongside, both lines moving the wrong way.
ROIC dropped from -118.18% to -154.54%, capital efficiency is deteriorating. Negative free cash flow of -$16M. The business is consuming cash, not generating it.
0.0x earnings. The multiple is below average. Either the market is pricing in deterioration you should investigate, or there's genuine value here.
Based on TTM earnings · Diluted shares
Profitability & Returns
Revenue (TTM)
$10M
▼ -60.6% YoY
Net Income (TTM)
-$25M
▲ +68.4% YoY
Op. Margin
-271.07%
▼ -22.3pp YoY
ROIC
-1220.22%
▼ -36.4pp YoY
Cash Flow & Balance Sheet
FCF (TTM)
-$10M
▲ +25.5% YoY
Op. Cash Flow (TTM)
-$10M
▲ +25.0% YoY
Net Debt
$482K
Cash & Equiv.
$957K
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At a P/E of 0.0, Esports Entertainment Group (GMBL)'s valuation is best read against its own history, its peers, and the growth its price implies. A high multiple is not the same as overvalued: fast-growing, high-quality businesses can deserve a premium. See the general approach in how to tell if a stock is overvalued.
On quality, Esports Entertainment Group scores 10/100 on Intrinsiqq's quality scorecard (a lower-quality business on these measures), weighing growth, margins, returns on capital, share count, and balance-sheet strength. It currently yields about 453.3%; see dividend safety for coverage and history. All figures are computed from SEC filings; read the full methodology. This is analysis, not investment advice.
Esports Entertainment Group scores 10 out of 100 on Intrinsiqq's quality score, a weighted blend of 5 metrics each scored 0 to 100, which makes it a lower-quality business on these measures. Recent fundamentals include a -271.1% operating margin and a -1,220.2% return on invested capital. The score weighs revenue and free-cash-flow growth, operating margins, return on invested capital, share-count change, and balance-sheet strength, all computed from SEC filings, not opinion. Because valuation only means something relative to quality, the full metric-by-metric breakdown is on the quality scorecard.
Yes, Esports Entertainment Group pays a regular dividend of about $0.47 per share per year (typically in quarterly installments), a yield of roughly 453.3% at the current price. Esports Entertainment Group has grown the dividend at roughly 60.0% a year over the past few years. A low headline yield is not the same as a weak dividend: what matters is how well earnings and free cash flow cover the payout and whether it is growing, not the percentage alone. For GMBL's full payout history, growth streak and dividend-safety score, see the dividends tab.
That depends on valuation and quality together, not either alone. you should weigh GMBL's valuation and scores 10/100 on quality (lower-quality). It also yields about 453.3%. A cheap price is only a bargain if the business is durable, and a premium can be justified by genuine quality, so the two questions, "is it cheap?" and "is it good?", only make sense side by side. Read the valuation against the quality scorecard, run the DCF on your own assumptions, and decide for yourself. This is analysis from SEC filings, not investment advice.